FANDOM


Players obtain Elixirs at the end of each match which can be used toward crafting their own items. Players can also purchase Gem for crafting purposes.

Picking ComponentsEdit

Each item can be built with 3 or fewer components. All items have a specific levels required for crafting.

For example, Hexbane Hexbane needs minimum of 8 levels. Its 3 default components, Mana Crystal Mana Crystal(3) Clarity Stone Clarity Stone(2) and Power Crystal Power Crystal (3), together fill in enough levels to craft that item (3 + 2 + 3 = 8).

Players have to fill the exact amount required, never over or under.

Enchantment ListEdit

Throwing Axe Throwing Axe

  • Prosperity (+50) - Killing a unit with the Throwing Axe grants an additional 4 Gold.
  • Desolation (+100) - Deal 10% more damage to Creeps.
  • The Hunt (+100) - Killing a unit with the Throwing Axe heals you for 15 Health.

Blood Pendant Blood Pendant

  • Vampirism (+195) - Grants 2% attack Lifesteal.
  • Potency (+80) - Grants 20% increased Potion effectiveness.

Glacial Gem Glacial Gem

  • Siphoning (+120) - Provides 2% Magic Lifesteal.
  • Haste (+105) - Grants 5 Movement Speed.

Sage Circlet Sage Circlet

  • Intellect (+175) - Grants 10% bonus Mana.
  • Alchemy (+100) - Gain 5 Gold when you hit an enemy with an Ability. 15 second cooldown.
  • Mastery (+160) - Grants 1.5% increased Magic damage.

Fel Blade Fel Blade

  • Bloodlust (+60) - On a Hero kill, increases Power by 4 for 2 minutes.
  • Haste (+105) - Grants 5 Movement Speed.

Silver Buckler Silver Buckler

  • Recovery (+85) - Increases Health/sec by 1 for 3 seconds after taking damage.
  • Resistance (+85) - Grants 4 Magic Armor

Enduring Helm Enduring Helm

  • Dominion (+120) - Each unit killed grants 1 Health. Stacks up to 50 times.
  • Fortitude (+100) - Reduces Tower damage by 20%.

Elder Stone Elder Stone

  • Heritage (+125) - When at max charges, increases Armor and Magic Armor by 5.
  • Ages (+110) - Increases max charges by 3.
  • Wisdom (+185) - Grants 5% Cooldown Reduction.

Healing Rod Healing Rod

  • Diligence (+150) - Stores up charges 33% faster.
  • Generosity (+200) - Also heals nearby allies for 25% effectiveness.

Empowered Bracer Empowered Bracer

  • Strength (+140) - For every 3 Power above 100, gain 2 Health.
  • Might (+130) - Increase damage vs Cindara and Baldir by 15%.
  • Bounty (+100) - Increase Gold gained from Hero kills/assists by 15.

Captain's Crest Captain's Crest

  • Authority (+145) - Nearby allied Brawlers also have their Attack Speed increased by 8%.
  • Preservation (+205) - Increases Armor and Magic Armor to allied Brawlers by 5.
  • Focus (+0) Increases Armor and Magic Armor to allied Brawlers by 10 but decreases your Armor by 10.

Reaper's Scythe Reaper's Scythe

  • Glory (+30) - Killing Cindara or Baldir will now add a charge.
  • Power (+265) - Grants 5 Power.
  • Ages (+200) - Increases max charges by 5.

Dampening Cloak Dampening Cloak

  • Sadism (+180) - For every 2% health lost, grant 2 mana.
  • Resistance (+105) - Increases Magic Armor by 5.

Cleric Chalice Cleric Chalice

  • Benevolence (+150) - 5% of Mana spent by nearby allies also heals you.
  • Youth (+65) - Increases heal percent by 4.

Crystalline Shiv Crystalline Shiv

  • Perfection (+175) - When at max charges, increases Power by 8.
  • Wit (+235) - Increases bonus Power by 4 and Mana/sec by 0.4.
  • Siphoning (+180) - Grants 3% Magic Lifesteal.

Windrush Windrush

  • Tenacity (+50) - Windrush also provides 10% Slow-Reduction while active.
  • Diligence (+150) - Decrease cooldown by 5 seconds.
  • Swiftness (+0) - Increases active Movement Speed by 50 and reduces duration to 2 seconds.

Archmage's Ring Archmage's Ring

  • Concentration (+185) - Increases the Mana restore by 4% of your max Mana.
  • Mana (+280) - Increases Mana by 50.

Seer's Eye Seer's Eye

  • Restraint (+190) - Provides Orb of Revelation with a 10% Movement Slow on revealed enemies for 3 seconds.
  • Diligence (+175) - Decreases cooldown by 6 seconds.

Ranger's Vest Ranger's Vest

  • Recovery (+150) - When blocking an attack, restores 4 Health.
  • Reflection (+100) - Grants 100% Damage Reflect on any blocked attack.
  • Fortitude (+50) - Blocks work against Tower attacks.

Runed Scepter Runed Scepter

  • Empowerment (+240) - Each spell cast increases your Power by 3 for 5 seconds. Stacks up to 5 times.
  • Wisdom (+160) - Increases percent of Cooldown Reduction by 3.

Numbing Lantern Numbing Lantern

  • Ruin (+200) - When at 3 stacks, the target takes 4% additional damage.
  • Ages (+150) - Increases the stacks to a max of 5.

Barrier Token Barrier Token

  • Warding (+175) - The spell which triggers Barrier Token is reduced by an additional 15%.
  • Diligence (+150) - Decreases cooldown by 5 seconds.
  • Simplicity (-300) - No longer gives 15 Magic Armor.

Void Key Void Key

  • Diligence (+105) - Reduces cooldown by 5 seconds.
  • Swiftness (+125) - Grants 100 Movement Speed for 2 seconds after using Void Key.

Golden Protector Golden Protector

  • Adaptation (+245) - Increases armor by 3 for 3 seconds upon being attacked. Stacks up to 4 times.
  • Restoration (+170) - Grants 5% increased Health/sec.
  • Focus (+0) - Grants 10 more armor but removes 1.4 Health/sec.

Spirit Ward Spirit Ward

  • Conversion (+200) - ManaShield also restores 12% of the damage the shield absorbs in Mana.
  • Protection (+235) - Grants 4% effectiveness to heals & shield cast by you.

Mystic Dagger Mystic Dagger

  • Energy (+155) - Grants 10 mana on hit while dagger is active.
  • Combustion (+150) - Bonus damage now splashes.

Shadowveil Shadowveil

  • Malice (+200) - Deal 25 bonus damage when attacking from shrouded.
  • Diligence (+100) - Cooldown reduced by 50%, but shrouded no longer grants Movement Speed.

Cursed Wand Cursed Wand

  • Restraint (+235) - Increases the percent of the slow effect by 10.
  • Ruin (+110) - Increases the percent of the Armor and Magic Armor reduction by 5.

Demon Fang Demon Fang

  • Desolation (+150) - Grants 15% bonus damage to non-heroes.
  • Brutality (+355) - Increases Attack Damage by 5.

Blessed Orb Blessed Orb

  • Charity (+250) - Casting a spell has a 25% chance to heal the lowest Health nearby hero by 30.
  • Focus (+0) - Grants 95 Mana but removes 10 power.

Thundercaller Thundercaller

  • Devastation (+245) - Targets hit by lightning have their Magic Armor decreased by 6.
  • Redirection (+100) - Increases bounce limit to 12.
  • Fortune (+200) - Increases percent chance to trigger by 5.

Vampiric Dagger Vampiric Dagger

  • Absorption (+225) - Killing a non-hero with an attack restores 5% of the enemy's max Health to you.
  • Desolation (+120) - Grants a 25% chance to deal 80 to non-heroes.
  • Thirst (+285) - Kills and assists restore 15% of your max Health over 3 seconds.

Diadem Diadem

  • Blood (+200) - 10% of Max Mana is added to Health.
  • Mastery (+320) - Grants 3% Magic Damage.
  • Rejuvenation (+280) - Regen 0.2% of your max Mana/sec.

Everwinter Charm Everwinter Charm

  • Virtue (+245) - Increases Armor and Magic Armor by 6 for each enemy hero hit. Lasts 4 seconds.
  • Restraint (+50) - Increases the duration of the slow by 1 second but no longer deals damage.

Frost Prism Frost Prism

  • Swiftness (+250) - Grants 16 Movement Speed for 2.5 seconds on attack.
  • Fatigue (+250) - Attacks also slow enemy Attack Speed by 10.
  • Focus (+0) - Increases the slow percent by 5 but decreases Attack Damage by 4.

Pyrostaff Pyrostaff

  • Marksmanship (+200) - Increases the Cast Range by 150.
  • Perfection (+165) - Increases the damage dealth by 20.

Grimoire Grimoire

  • Rejuvination (+330) - Grants 10% increased Mana/sec.
  • Siphoning (+305) - 5% Magic Lifesteal.

Crushing Mace Crushing Mace

  • Sundering (+350) - Your attack deals bonus damage equal to 1% of the targets max Health.
  • Vampirism (+290) - Grants 3% Attack Lifesteal.

Giant's Visage Giant's Visage

  • Constitution (+270) - Boosts max Health by 2.5%.
  • Restoration (+300) - Grants Health/sec equal to 0.1% of your max Health.
  • Conversion (+40) - Increases Power bonus to 1.3% of your max Health but removes Magic Armor and Armor.

Soulstealer Soulstealer

  • Mana Draining (+265) - Restores 6 Mana upon killing an enemy unit.
  • Dominion (+300) - Each unit killed grants you 0.5 Power. Stacks up to 20 times. These stacks are lost if you die.
  • Defense (+0) - Grants 10 Armor and Magic Armor but removes 100 Mana.

Stone Skin Stone Skin

  • Diligence (+175) - Reduces the cooldown by 6 seconds.
  • Regeneration (+0) - Grants 3.7 Health/sec but removes 8 attack damage.

Zealot's Blade Zealot's Blade

  • Rhythm (+320) - Grants 4 Power after each attack stacking up to 3 times. Expires after 3 seconds of not attacking.
  • Vampirism (+390) - Grants 5% Attack Lifesteal.

Berserker Mask Berserker Mask

  • Resilience (+275) - Decreases the percent damage taken by 5.
  • Destruction (+150) - Adds 15% damage vs. structures while active.
  • Madness (+200) - Cooldown refreshes when participating in a hero kill.

Guardian Helm Guardian Helm

  • Desperation (+370) - Increases Magic Armor by 24 while under 20% Health.
  • Mending (+200) - Increases the heal percent by 2 and health twice as fast.

Hexbane Hexbane

  • Wisdom (+190) - Grants 5% cooldown reduction.
  • Restraint (+400) - Grants a slow effect of 25% while target is Transfigured.

Iceforged Plate Iceforged Plate

  • Desperation (+370) - Increases Armor by 24 while under 20% Health.
  • Vigor (+170) - Grants 5% increased Health/sec.

Immortal Gaze Immortal Gaze

  • Desperation (+255) - Boosts Health/sec by 15% when below 20% Health.
  • Swiftness (+175) - Grants 25 Movement Speed while at full Health.

Wizard's Hourglass Wizard's Hourglass

  • Efficiency (+280) - Each spell cast increases Mana/sec by 3 for 4 seconds. Non-stacking.
  • Siphoning (+305) - Grants 5% Magic Lifesteal.

Inferno Brand Inferno Brand

  • Influence (+215) - Increases the area of effect by 75.
  • Virtue (+205) - Gain 5 Armor for each enemy Hero being damaged.
  • Focus (+0) - Increases damage done by 10 but decreases area of effect by 150.

Woundsplitter Woundsplitter

  • Ruin (+400) - Attacking the enemy reduces their Armor by 12 for 3 seconds. Non-stacking.
  • Fortune (+180) - Increases percent chance to critical by 2.

Power Conduit Power Conduit

  • Might (+355) - Grants 4% bonus Power.
  • Focus (+100) - Increases Power by 8 but no longer restores Mana.

Legacy SystemsEdit

Overcrafting Edit

As of Patch 0.2.38, items could no longer be crafted whose component value exceeded the item.

EnhancingEdit

After crafting an item, a player used to be able to further enhance it by using elixirs to increase the value. This system was removed in Patch 0.2.34

TemperingEdit

Tempering was a feature of the game that was removed from the game with Beta patch 0.2.30. Before this patch crafted items only lasted for 21 days unless the item was tempered for 150 enchantment potion.

SourcesEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.