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Karma is Strife’s method for policing bad behavior. After a match has concluded, players will be able to either make a positive, negative or null action against another player. The higher a player’s karma score, the better they’re rated among the community. Those with a low score are generally going to be the jerks. All of this loops back into the reward you receive at the end of battle.

Bad reputations will eventually deteriorate out, so outliers won’t always be at odds. Additionally, the game will naturally weed out opinions of anyone who “cries wolf,” DeForest said. If you’re finding a problem with someone in every match, the weight of your votes will be less than someone who is fairer.[1]

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