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New PetsEdit

Plunder

Plunder is a new pet who focuses on pushing down lanes. With a strong mix of defense and the ability to buff allied brawlers, players who like to buckle down in a lane and apply constant pressure will excel with Plunder.
  • Promote (active): Applies a buff to 5 allied creeps, granting them bonus attack damage, attack speed, and health for 15 seconds.
  • Pillage (trigger): Attacking an enemy hero or structure grants a small amount of gold.
  • Resilience (passive): Passively grants magic armor

Tink

Tink excels in defensive abilities that help heroes hold down towers when outnumbered. He also offers powerful anti-crowd control and regeneration effects. If you ever play heroes who struggle defending towers, you’ll benefit immensely from having Tink by your side.
  • Enhance Defenses (active): Applies a buff to target allied tower which grants it temporary bonus damage and splash damage.
  • Brace for Impact (trigger): Upon getting stunned/slowed, gain Crowd Control reduction for 3 seconds.
  • Augmented Repairs (passive): Passively improves the bonus from Out of Combat Regeneration.

New Gear SetsEdit

  • Lady Tinder
    • Mushroom Gear Set
  • Bastion
    • Jousting Gear Set
  • Minerva (gear set update)
    • Tron Gear Set: Updated with a new shader that gives off a shimmer effect

New DyesEdit

  • Lady Tinder
    • Mushroom Gear Set: Blue, Orange, Pink dyes added
  • Bastion
    • Jousting Gear Set: Blue, Orange, Black dyes added
  • Harrower
    • Original Gear Set: Blue, Pink, Black dyes added

HeroesEdit

  • Carter
    • Rocket Barrage (Q): Damage reduced from 75/100/125/150 to 70/95/120/145
    • Yak Attack (W): Range reduced from 1000 to 850
  • Moxie
    • Astral Winds (E): The time for the speed boost (tapered effect) has been increased from 2 seconds to 3 seconds
    • Catastrophe (R): Cast time increased from 200ms to 300ms (this was to let the animation actually finish)
Moxie deals his damage by avoiding enemies and dealing damage over time. In order to achieve this, he needs to be able to avoid getting locked down. We felt his speed boost was tapering off a bit too fast.
  • Vex
    • Swarm Shot (Q): Mana cost reduced from 70/80/90/100 to 70/75/80/85
  • Blazer
    • Ion Cannon (Q): Damage increased from 115/160/205/250 to 115/165/215/265
    • Ion Cannon (Q): Cooldown decreased from 15 seconds to 13 seconds
    • Ion Cannon (Q): Projectile radius increased from 135 to 140
    • Overcharge (E): Bonus damage reduced from 55/70/85/100 to 45/60/75/90
We want to shift some of Blazer’s effectiveness over to her Ion Cannon. Hopefully this will encourage players to consider maxing Ion Cannon more often.
  • Fetterstone
    • Crystal Shot (Q): Damage reduced from 50/70/90/110 to 50/65/80/95
    • Crystal Shot (Q): Mana cost reduced from a flat 60 to 45/50/55/60
    • Splinter Shield (W): Range reduced from 1000 to 800
    • Splinter Shield (W): Max HP Shield increased from 12/16/20/24% to 15/20/25/30%
    • Explosive Rounds (R): Damage reduced from 36/48/60% to 30/40/50% but rounds increased from 8 to 9
Splinter Shields range feels slightly long. We want the timing of this skill to favor responding to incoming damage rather than spamming it for ranged harassment. We also felt Fetterstone’s damage was slightly high.
  • Ace
    • Spincicle (Q): Mana cost reduced from 60/70/80/90 to 60/65/70/75
  • Rook
    • Grappling Hook(Q): Damage reduced from 75/100/125/150 to 50/85/120/155
    • Deliverance (R): Damage reduced from 220/295/370 to 200/265/330
    • Deliverance (R): The stun will scale slightly worse at closer ranges, the minimum down from 1 second to 0.75 seconds
The goal here was to dampen Rook’s early game burst damage slightly, without affecting his late game too much. The combination of less stun time and a bit less damage should make surviving Rook early game slightly more likely.

ItemsEdit

  • Golden Protector
    • Base Armor decreased from 40 to 30
    • Base Health Regen increased from 3.5 to 5
    • Focus Enchantment: Increased from 10 to 12 but rather than 3.5 removes a full 5 Health Regen
  • Inertia Boots
    • Health increased from 250 to 300
  • Mystic Dagger
    • Decreased Power from 8 to 6
    • Bonus damage on attack decreased from 50 damage to 45
  • Pyrostaff
    • Cast time decreased from 200ms to 100ms
  • Power Conduit
    • Power decreased from 32 to 29.
    • Enchantments have been adjusted for the power reduction
    • Mana recharge on kill/assist increased from 20% max mana over 5 seconds to 25% of max mana over 2.5 seconds.

User InterfaceEdit

  • Cursor Visual Update
    • In game cursor has been updated to help keep it more trackable while playing.

Bug FixesEdit

  • Fixed a bug allowing Trixie to Barrel Roll further when pathing around terrain
  • Fixed multiple bugs with enchantments for Mystic Dagger which allowed the proc effects to trigger on multiple enemies.

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