Plunder is a new pet who focuses on pushing down lanes. With a strong mix of defense and the ability to buff allied brawlers, players who like to buckle down in a lane and apply constant pressure will excel with Plunder.
Promote (active): Applies a buff to 5 allied creeps, granting them bonus attack damage, attack speed, and health for 15 seconds.
Pillage (trigger): Attacking an enemy hero or structure grants a small amount of gold.
Tink excels in defensive abilities that help heroes hold down towers when outnumbered. He also offers powerful anti-crowd control and regeneration effects. If you ever play heroes who struggle defending towers, you’ll benefit immensely from having Tink by your side.
Enhance Defenses (active): Applies a buff to target allied tower which grants it temporary bonus damage and splash damage.
Brace for Impact (trigger): Upon getting stunned/slowed, gain Crowd Control reduction for 3 seconds.
Augmented Repairs (passive): Passively improves the bonus from Out of Combat Regeneration.
Astral Winds (E): The time for the speed boost (tapered effect) has been increased from 2 seconds to 3 seconds
Catastrophe (R): Cast time increased from 200ms to 300ms (this was to let the animation actually finish)
Moxie deals his damage by avoiding enemies and dealing damage over time. In order to achieve this, he needs to be able to avoid getting locked down. We felt his speed boost was tapering off a bit too fast.
Crystal Shot (Q): Damage reduced from 50/70/90/110 to 50/65/80/95
Crystal Shot (Q): Mana cost reduced from a flat 60 to 45/50/55/60
Splinter Shield (W): Range reduced from 1000 to 800
Splinter Shield (W): Max HP Shield increased from 12/16/20/24% to 15/20/25/30%
Explosive Rounds (R): Damage reduced from 36/48/60% to 30/40/50% but rounds increased from 8 to 9
Splinter Shields range feels slightly long. We want the timing of this skill to favor responding to incoming damage rather than spamming it for ranged harassment. We also felt Fetterstone’s damage was slightly high.
Grappling Hook(Q): Damage reduced from 75/100/125/150 to 50/85/120/155
Deliverance (R): Damage reduced from 220/295/370 to 200/265/330
Deliverance (R): The stun will scale slightly worse at closer ranges, the minimum down from 1 second to 0.75 seconds
The goal here was to dampen Rook’s early game burst damage slightly, without affecting his late game too much. The combination of less stun time and a bit less damage should make surviving Rook early game slightly more likely.